WORKSHOPS

LANGUAGE: English
DATE: 22nd of Sep 2020, 9:30 - 17:30
DURATION: 8h

Smart Interface Design Patterns

Trainer: Vitaly Friedman (smashingmagazine.com)

Workshop description:

Are you ready for a design challenge? In this brand new workshop, Vitaly Friedman, creative lead and front-end/UI consultant behind Smashing Magazine, will be taking a microscopic examination of common interface components and problems appearing in responsive user interfaces. In this workshop, we’ll be spending an entire day drawing and designing responsive interfaces, starting from accordions, to date/time pickers, sliders, feature comparisons, car configurators all the way to insurance calculators and trip planners.

In this workshop, we’ll go hands-on into exploring:

  • Insights into how people interact with mobile interfaces, thumb-driven designs,
  • Navigation, with mega-drop-downs, breadcrumbs, carousels, accordion and filters,
  • Builders, with a car configurator and mobile plan builder,
  • Forms, with email verification, password input, country selector, privacy issues, sliders and public transportation, and a banking transaction UI,
  • Better onboarding and offboarding UX,
  • Date pickers, date range picker and a time picker, incl. booking an appointment and booking an airline ticket,
  • Tables, with a feature comparison table, currency exchange calculator, pricing plans,
  • Search, with autocomplete, filters, search results,
  • Calendars, with a multi-track schedule, TV Guide schedule, music festival schedule, exhibition calendar, spreadsheets and dashboard,
  • Audio/Video, with a video player UI and audio-based input,
  • Maps / Data Visualization, with a shopping mall map, election map, smart region input,
  • Timelines, with a historical timelines, soccer game signature and live leaderboard and standings,
  • Real-time experience with betting UI for soccer, poker and live video streaming,
  • Footnotes and sidenotes in magazine articles,
  • Authentication patterns, CAPTCHA,
  • Privacy UX, incl. GDPR cookie consent prompts, notifications, pop-ups, permissions UX and data management,
  • Seat selection, for a concert/theatre/exhibition and a perfect airplane check-in,
  • Responsive art-direction with practical techniques, strategies and examples for less generic solutions,
  • Responsive PDF for documents and restaurant menus,
  • Responsive upscaling, with eCommerce experience on large screens and article layout on large screens,
  • Offline UX,
  • Design anti-patterns to avoid to prevent running into maintenance issues and “slow UX decay”."

Experience required: 

The workshop is intended for intermediate/advanced designers and developers who have an understanding of responsive design, interface design and mobile design. Most techniques are borrowed from mid-size and large-scale real-life projects, such as large eCommerce projects, online magazines and web applications. We won't cover the basics, instead, the workshop covers more advanced — and often obscure and innovative techniques.

Environment: 

You'll need to bring a lot of creativity with your preferred coffee mug. We’ll be spending a lot of time drawing, sketching, designing and thinking. Be ready to challenge your general view of design process and how our interface should look like. Laptop is useeful but not really necessary. You’ll need a lot of sleep reserves since it’s going to be a packed day. Bring a lot of attention to detail and non-standard thinking to this one! ;-)

Language: English.

Location: AmberExpo (Gdańsk, Żaglowa 11)

Price (NOW): 549 PLN (or 466,65 PLN if you have Conference, Startup, Executive or Investor Pass) + 23% VAT

Regular (until 3.09) Late (after 3.09)
549 PLN + 23% VAT 649 PLN + 23% VAT
BUY
LANGUAGE: English
DATE: 22nd of Sep 2020, 9:30 - 17:30
DURATION: 8h

Game of Pods

Trainer: Łukasz Lach (Docker Captain)

Workshop description:

You work in the game industry, on a multiplayer game handling new players with a queue system, through matchmaking, ending up in the game servers. You need to build and containerize the whole project with all its components in the CI process, also set up the CD process to deploy the project on a Kubernetes cluster in Google Cloud. Learn how to fully utilize a CI/CD process to automate your project lifecycle after every commit to the repository. Set up a local instance of GitLab and get to know all the possibilities it provides together with GitLab Runner to handle pipelines and jobs, executing step-by-step and depending on each other results. Introduce GitOps advantages making repository a single point of truth for the system and a single place where it is managed. Build, test, analyze the source code and scan both it and container images quality and security. When this is ready - containerize, push and deploy. Before setting up and running the CD process you will use Terraform to start a project in the Google Cloud and provision a Kubernetes cluster in an automated (DevOps) way, container images are going to be stored in Google Cloud Registry while all the logs and metrics will be available in a Stackdriver panel. Application deployments will automatically scale up and down depending on the user traffic.

In this workshop, we’ll go hands-on into exploring:

Learn how to walk through the entire development and release flow of a simple multiplayer game written in GoLang, consisting of several different components, both stateful and stateless. Containerize with best practices in mind, implement Infrastructure-as-a-Code with Terraform and set up a project, networking and the Kubernetes cluster itself with a single command.

Experience required:

This is a technical workshop dedicated to developers, IT administrators, architects and candidates for a DevOps role and competences. Basic Linux knowledge is required, the participant should be able to work in a shell terminal. Notice: No specific programming knowledge is required, no GoLang code is going to be written or modified during the workshop.

Environment:

A participant should have his own laptop with WiFi access and administrator rights. The list of required software includes - an SSH client (for example OpenSSH, Putty), Bash or PowerShell and Docker (either Docker for Linux or Docker Desktop).

Language: English.

Location: AmberExpo (Gdańsk, Żaglowa 11)

Price (NOW): 549 PLN (or 466,65 PLN if you have Conference, Startup, Executive or Investor Pass) + 23% VAT

Regular (until 3.09) Late (after 3.09)
549 PLN + 23% VAT 649 PLN + 23% VAT
BUY
LANGUAGE: English
DATE: 22nd of Sep 2020, 9:30 - 17:30
DURATION: 8h

ScrumTale simulation game

Trainer: Lech Wypychowski (www.ScrumTale.com)

Workshop description:

ScrumTale is designed to teach the Scrum framework using the crime story as a product. It improves learning experience by simulating Agile product delivery while experiencing all Agile principles. Collaborative creation of a crime story is so similar to software development that it is easy to assess the product quality, consistency, and it is very easy and intuitive to respond to changing customer requirements. The workshop participants will be split into two teams and each person will be assigned with a Scrum role: Developer, Scrum Master, Product Owner or Chief Product Owner. The goal for each team will be to write the greatest crime tale ever using the Scrum framework. The product delivery will be split into three sprints. Within each sprint, the players will practice Scrum events: sprint planning, sprint review and retrospective. While playing the game, you will experience challenges with integration, quality and tools that are present during software development without the need of having a technical background. You can observe the mechanics of the Scrum during the stormy process of story writing.

In this workshop, we’ll go hands-on into exploring:

ScrumTale simulation game is a perfect aid to practice all the elements of the Scrum framework: roles, events and artifacts. It helps to understand Agile principles and iterative product development by following experiential learning principles.

Experience required:

This workshop will be valuable for every participant, no matter what their Agile/Scrum experience is. For beginner it will be a great experience of Agile ways of working. For experienced people, this will be a great opportunity to observe Scrum adoption issues and discuss it with an experienced coach in a safe environment.

Environment:

  1. Laptop and charger.
  2. Read "Agile Manifesto" and "Scrum Guide".

Language: English.

Location: AmberExpo (Gdańsk, Żaglowa 11)

Price (NOW): 799 PLN (or 679,15 PLN if you have Conference, Startup, Executive or Investor Pass) + 23% VAT

Regular (until 3.09) Late (after 3.09)
799 PLN + 23% VAT 959 PLN + 23% VAT
BUY
LANGUAGE: Polish
DATE: 22nd of Sep 2020, 9:30 - 17:30
DURATION: 8h

Product Discovery - czyli jak tworzyć produkty za pomocą zaplanowanych eksperymentów

Trainer: Michał Reda (Ework Group) i Bartosz Narzelski (Spark & Mortar)

Workshop description:

Każdy z nas chce tworzyć i rozwijać wartościowe produkty i usługi. Takie, które będą rozwiązywały ważne problemy dla naszych klientów w aktrakcyjny sposób i za odpowiednią cenę. Jednak rzeczywistość pracy nad nowymi produktami jest trudna. Często mierzymy się z dużą dawką niepewności oraz cięzkim do ogarnięcia chaosem rodzącym masę pytać: od czego zacząć? Jakie informacje są ważne? Jak zaplanować prace? Skąd wiemy, że posuwamy się do przodu i co robić jeśli tak nie jest? Znamy to z własnych doświadczeń. Z pomocą przychodzi proces PRODUCT DISCOVERY, czyli "Proces projektowania produktów i usług w oparciu o zaplanowane badania i eksperymenty, pozwalających odkrywać to, czego tak naprawdę potrzebują Twoi klienci".

Description:

Poznasz i zrozumiesz podejście, proces i techniki Product Discovery, które pomogą Ci budować produkty i usługu w zwinny sposób. Dowiesz się jak zbudować pełnowartościowy zespół odkrywców oraz kulturę organizacyjną nastawioną na odkrywanie. Przejdziemy przez katalog najbardziej efektywnych metod warsztatowych i badawczych, które pomogą Ci zrozumieć czyj oraz jaki problem chcesz rozwiązać zanim zaczniesz myśleć o samym rozwiązaniu. Przekażemy Ci inspiryjącą i praktyczną wiedzę opartą o ciekawe case studies i różne techniki badawcze i walidacyjne. Damy Ci praktyczne narzędzia, kanwy i zainspirujemy dobrymi praktykami, które pomogą Ci na każdym etapie Twojego Product Discovery.

Experience required: 

Nasz warsztat jest dla wszystkich osób odpowiedzialnych za strategię tworzenia/ rozwoju produktu i usług: Team Leaderów, Product Ownerów, Design Leaderów, Product i Service Designerów, doświadczonych designerów, pragnących rozszerzyć swoje kompetencje.

Environment: 

Przeczytaj wcześniej o tym czym jest Value Proposition Canvas oraz Lean Canvas - nie chcemy tłumaczyć od początku czym jest, tylko jak je wykorzystać.

Language: Polski.

Location: AmberExpo (Gdańsk, Żaglowa 11)

Price (NOW): 549 PLN (or 466,65 PLN if you have Conference, Startup, Executive or Investor Pass) + 23% VAT

Regular (until 3.09) Late (after 3.09)
549 PLN + 23% VAT 649 PLN + 23% VAT
BUY