EventSourcing and CQRS in multiplayer mobile game [EN]
11:00 - 11:30, 12th of June (Friday) 2015/ TECH STAGE
During presentation I'll show example implementation of CQRS architecture using akka-persistence module used as a backend for the multiplayer mobile game.
I'll explain what are benefits and drawbacks of such approach and challenges we're facing during the development of the game. I'll also briefly describe actor model.